IN MY EAR
IN MY EAR
In My Ear was one of the culminating projects of my first year in the MFA Computer Arts department at SVA. For this project, I learned SideFX’s Houdini for all the water and shattering simulations. Aside from modeling in Maya and texturing in Substance Painter, the entire project was created in Houdini, including lighting, rendering, animation, and simulation.
The idea for In My Ear was born out of my journal entries and accompanying water color sketches, which I used to create the storyboard. I recorded all sounds as field recordings, aside from Lucinda Williams’ “Fruits of My Labor.”